Initial Teacher Training - Trainers Pack and Programme


New Media

Digital Media


Digital media is important within the art, craft and design curriculum because it uses the tools and methods 'of the age'. It can be a very effective tool in promoting engagement. In addition, it offers enrichment of the learning and teaching process in our subject. With careful thought and preparation, it has the advantage of being efficient an efficient means of managing the classroom. For a statement advocating the use of ICT in Art and Design you might like to consider the following link.

Digital media might be used to promote:

  • Personal expression, expression of personal ideas and opinions;
  • Confident, responsible and articulate individuals;
  • Team working and design skills.
  • Willingness to discuss, review and improve, not only their own work, but that of their peers;
  • Self-esteem and presentation skills (to peers and adults).

1   Hardware

It is helpful to be aware of the range of hardware available and to note that it is changing and being updated regularly. Events, such as the annual BETT Show held in January each year at Olympia, London; provide a one stop opportunity to update your knowledge of the hardware available. Trainees are also a source of information and will have used a range of hardware prior to embarking on the course. Hardware that might be useful in s upporting art and design education might include:

Whiteboards (+ tablet)
Digital cameras
Mobile phones
Digital video cameras
Audio Equipment
Mp3 Players
Storage capabilities
Memory sticks
PDAs / Blackberrys
Graphic Pads
Digital Pens

1.1   Software

Trainers should be aware of the range of software available for primary art and design. Events such as the annual BETT Show held in January each year at Olympia, London, are very helpful as the full range of primary software will be on show. In considering the most appropriate software for any situation in a school or other teaching environment, it is helpful to consider whether the software:

  • will allow pupils to meet the learning objectives set
  • will enhance and extend existing image-making opportunities
  • is easy to use and appropriate for the age group
  • allows for differentiation
  • has clear on-screen information with an understandable menu
  • allows for a broad range of creative activities

Examples of software for use in primary schools might be:

Adobe Photoshop Elements
Final Cut Pro (Elements)
Adobe Flash

There are many others that should be considered.

2   Teaching – shared spaces VLEs

The advent of social networking through the Internet is beginning to have significant implications for subjects including art and design. There are many opportunities for trainees to contribute to and share their views with like-minded people through messaging, podcasting and blogging. Sites to consider visiting include:

TES Staffroom

Other sites offer resources for primary teachers:

Adobe Teachers' resource pages
Galleries and Museums – especially their education sections (see Sources of Support section.)
NSEAD web site
Teachers TV

When using resources of this kind trainers should be aware that there are issues around copyright and permissions. Trainers should refer to the guidelines published by their own institution and link to the generic advice under Health and Safety regulations.

Lastly trainers should be aware that there is a large number of web sites where artwork can be uploaded to the Internet. These include:

www.2simple software (photo uploads etc)

3   Case Studies

Trainers should be aware that examples of primary school projects that focus on using digital media can be found at

It is not suggested that this section is comprehensive. Many trainers may wish to set an independent study task for trainees based on the case studies indicated below

Hardware/Software Websites Learning Creativity
Digital projectors links to QCA schemes – examples from Primary Strategy on using ICT to enhance teaching and learning. START issue 11 2005
Digital Dabbling and Live Art
Need to subscribe
Access to digital images from UK museums and galleries
START issue 12 2005
What's in a building
Art and ICT Case Study
2simple software – 2animate START issue 22 2007
Doing Digital – a Creative Partnership developing the SEAL programme with digital artist Susan Diab
Digital Blue – cameras, microscopes and good supportive software.
(produced by AccessArt) online workshop
START issue 7 2004
Hands on in the Classroom
Lichenstein START issue 17 2006
Model Behaviour – using ICT and textiles to create fashion items for a catwalk show. Primary Focus on Art and Design Technology – Spring 2006
Naace – Advancing education through ICT see notes
Interactive whiteboards and digital cameras Painting using an Interactive Whiteboard and a Digital camera
Children take photos of each other using a digital camera image which is then put onto the board. Children use their fingers to apply paint to modify their image. Easy but very effective!
Resources and lesson plans
ICT resources for teaching Primary Creative Arts  
Becta site for resources related to using ICT across the curriculum. Resources for teachers can be downloaded from site. Register at
Exploring public art through ICT. An interactive map of public sculptures around the North East.
demonstrating artistic methods and techniques on the IWB
Primary Focus on Art and Design Technology – Spring 2006
Naace – advancing education through ICT
Sections include:
  • Using ICT in Art and Design and Design and Technology to develop Pupils creativity and imagination.
  • Stimulation through simulation
  • ICT and Art – QCA – People in action – Year 6
plus plenty of links.
Primary Focus: Teaching through Topics – Spring 2007
Seaside Topic – Holiday Snaps – using digital cameras. Art aspect of this topic could be further developed.  
Primary Focus on Creativity and Challenge – Summer 2005
Sections include
  • Using Macromedia Flash
  • Gifted and Talented - Photoshop Anim8or
  • Don’t forget the angry eyes – using model animation
  • Making Movies
Primary Focus on Interactive Teaching Technologies
Sections include
  • Use of PC tablets
  • Interactive Technologies in the classroom – Blogs, Wikis and more.